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 patch 1.24a (beta voor patch 1.25) 
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Post patch 1.24a (beta voor patch 1.25)
EA heeft vandaag uit het niets een beta versie (1.24a genoemd) van de aankomende 1.25 voor Battlefield 2142 vrijgegeven. Deze patch bevat meerdere veranderingen, die lijst vind je hieronder:


- Fixed PAC Titan geometry exploit: Players may no longer sink into the hull of the PAC titan to freely attack defenders, consoles and the core.
- Fixed EU Titan geometry exploit: Players may no longer sink into the hull of the EU Titan to freely attack defenders, consoles and the core.
- Fixed Squad Leader Drone bug: The spawn placement of the SL drone has been raised to prevent instances where the drone would kill the Squad Leader.
- APM Tuning: The detection radius for Anti-Personnel Mines has been reduced. Players will need to walk much closer to APMs in order to set them off. The blast radius of the APM has also been decreased.
- Fixed radar grenade bug: The bug which caused the radar grenade to sometimes not appear on players’ mini-map has been fixed.
- Fixed Bridge at Remagen Exploit: Players will no longer be able to move inside the west facing slope on the bridge.
- Moding addition: Editing for ‘Physics. AirDensityZeroAtHeight’ has been added.
- Moding addition: The command ‘object. listObjectsofTemplate’ has been re- added to the rcon_invoke command list.
- Improved SAAW missile tracking: The SAAW will now consistently track all airborne targets. The missiles are now fire-and-forget but require a slightly longer lock on time.
- SAAW Missile damage increase: SAAW Damage per missile has been slightly increased.
- Improved Gunship missile tracking: The Gunship missiles will now correctly track all other airborne targets. Please note that the missile behavior when fired at ground targets is unchanged
- Improved Gunship Gunner Cannon: The projectile speed and damage for the gunner position cannon has been increased for both gunships.
- Static AA missile tracking improvement: The EMP missiles fired from the static AA has been improved to properly track when locked on to enemy ships.
- Static AA Missile lock on range decreased: The range which static AA may lock onto ships has been reduced to allow ships ‘spaces of safety’ around the maps.
- Fixed Gunship and Transport Ship Active Defense: A tail section for each of these ships was not properly covered by active defense. This has been corrected to fully protect all ships. Please note that the visual effect for active defense has not changed.
- Gunship TV Missile Adjustment: Damage for Gunship TV guided missiles has been slightly increased
- Fixed fence exploit: Bullet deviation has been added to all fences to prevent a game play exploit. Please note that players behind fences will be more difficult to hit at medium-long ranges due to this change
- Duplicate CD- Key issue: Changes to the CD key check to help prevent issues where players receive a duplicate cd- key error when joining servers.
- LMG Adjustments: The Bianchi and Shuko have been normalized in their settling rates to correct a minor imbalance.
- Automatic Drone adjustment: Health points for the Sentry Gun, Accipiter and Otus drones have been reduced.
- Sentry Gun targeting adjustment: Sentry guns will now take slightly longer to fire on their targets. The sight range for the sentry has also been slightly reduced.
- Fixed Medic Hub bug: Fixed a bug where players would occasionally receive a new medical hub immediately after it was deployed


BRON: www.udf-funclan.nl

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24 Mar 2007 03:30
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klink goe 8)


24 Mar 2007 13:08
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Quote:
- Improved SAAW missile tracking: The SAAW will now consistently track all airborne targets. The missiles are now fire-and-forget but require a slightly longer lock on time.
- SAAW Missile damage increase: SAAW Damage per missile has been slightly increased.


zo dat wordt weer saaw tijd en gunship ergernis


26 Mar 2007 07:59
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Hogader wrote:
Quote:
- Improved SAAW missile tracking: The SAAW will now consistently track all airborne targets. The missiles are now fire-and-forget but require a slightly longer lock on time.
- SAAW Missile damage increase: SAAW Damage per missile has been slightly increased.


zo dat wordt weer saaw tijd en gunship ergernis


er zitten geen gunships in conq (waar jij dus alleen maar speelt)

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26 Mar 2007 09:39
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kk ea.. slaat nergens op geen gunship meer??:S


26 Mar 2007 10:12
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ja ze halen de gunship uit het spel :roll:

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26 Mar 2007 10:50
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[NL]0DutchMan wrote:
kk ea.. slaat nergens op geen gunship meer??:S


Zo hee jij bent goed met Engels! Maar wij zijn ook heel goed; met Gunships! :P

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26 Mar 2007 10:51
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ff serieus gek.. dit slaat nergens op.. wat een kk spel nu zeg.. nja ga ik maar ander spel kopen :D


26 Mar 2007 13:36
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dutch je kan niet lezen ze halen de gunships er niet uit


26 Mar 2007 14:42
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zou ook wel een beetje gek zijn he 8)


30 Mar 2007 19:28
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ja en dit was de beta?? wanneer komt de hele patch?


30 Mar 2007 20:43
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